//============================================================================= // CheatMessage. //============================================================================= class CheatMessage extends GameMessage; var(CheatMessage) Color DrawColor; var(CheatMessage) int Lifetime; var(CheatMessage) sound MessageSound; var(CheatMessage) string WarningColorStr; static function string GetString( optional int Switch, optional PlayerReplicationInfo RelatedPRI_1, optional PlayerReplicationInfo RelatedPRI_2, optional Object OptionalObject ) { return RelatedPRI_1.playername $ default.WarningColorStr $ " was using Fire Rate hack!!! (Auto message " $ string(Switch) $ ")"; } static function float GetLifeTime(int Switch) { return default.LifeTime; } static function sound GetMessageSound( int Switch, PlayerReplicationInfo RelatedPRI_1, PlayerReplicationInfo RelatedPRI_2, Object OptionalObject ) { return default.MessageSound; } defaultproperties { DrawColor=(B=86,G=29,R=216) Lifetime=5 MessageSound=Sound'U2XMPA.EnergyNotify.EnergyWarning' WarningColorStr="^#Ų" }